Showing posts with label Articles. Show all posts
Showing posts with label Articles. Show all posts

08/10/2013

A Quick Guide to Sensory Drinking at Home

To celebrate the publication of Condiment Junkie’s latest research study “Assessing the influence of the multisensory environment on the whisky drinking experience”, we decided to write a quick guide to creating your own Sensorium experience, and offer up some tips for sensory eating & drinking at home.

Both the study and the Sensorium event showed how the sounds, smells, colours, shapes and materials around us dramatically change our sense of taste. We rarely recognise how much of an affect our surroundings have on what we’re eating or drinking. But with a few simple adjustments to a room, and by utilising some household ingredients, you can transform your taste experiences.

Bringing out the sweetness in a drink

1. Select a rounded glass 
There is an intrinsic association between curved shapes and sweetness. Make sure the texture of the glass is smooth too.

2. Put on your red light 
Through our research we’ve shown that there is an innate association between certain colours and certain tastes. As well as making your lounge look like a brothel, and being able to develop photos, bathing a room in red light will enhance sweetness in anything you taste.

3. Play music that features high pitched bells or piano
Our previous research study with The Fat Duck and Oxford showed that high percussive instruments enhance sweetness. If you want to try the specially designed soundscape we created for the Sensorium, you can play it here...




Bringing out the Woody notes in a Whisky

1. Dim the lights
Create a mellow atmosphere to put you in the right mood to experience those deep mellow flavours all the more.

2a. Light the fire (if you have one - otherwise go to 2b)
The perfect way to enhance those woody, smokey notes. The sight and smell of a crackling fire is so emotive and will conjure up all those memories of warm oak beamed pubs. 

2b. Play a woody soundscape 
The sound of a crackling fire is so emotive, that in the absence a real one, playing a recording of one will still bring back those sensory memories and influence how you taste. Try the extra powerful woody soundscape we created for the Sensorium here...



3. Touch wood
Before you imbibe, place yourself in contact with some wood. Preferably something coarse and aged, with a few knots. Sit at an old table or in a nice old rocking chair. Failing either of these, bring in a log to use as a drinks stand, and stroke while sipping your single malt.


Some other Sensory tips & tricks

No matter what you’re tasting, the environment will make a difference to your enjoyment.

1. Match music with cuisines
When cooking something from a specific country (i.e. indian or french food) listen to music that is culturally relevant. Listen to old Bollywood soundtracks with your curry, or some Serge Gainsbourg with your Boeuf Bourguignon. Studies have shown your enjoyment of the cuisine will be greatly improved.

2. Drink to the appropriate soundtrack
Always listen to music that matches your drink in mood and emotion. For instance, if you’re drinking a heavy Malbec, listen to music that is robust and dramatic. The classic choice is Carmina Burana by Orff. If you’re drinking something fresh and zingy like a Lynchburg lemonade, listen to music that is bright and upbeat like Blondie.

3. Play with colour
A fun experiment to play on guests is to dye food and drinks different colours and taste the effects. Buy some flavourless food dye and see what you can create. Wine experts have been royally duped into thinking white wine was red wine, simply by dying the liquid. The brighter something is coloured, the stronger and sweeter it appears to taste. Alfred Hitchcock was fond of hosting monochromatic dinner parties. He once dyed everything in the room and on the plate blue. Serving blue steaks to his guests apparently had them running for the toilet.

02/01/2013

Three Discoveries to start the Year





In an effort to begin the year by stimulating your creative brains, here are three amazing discoveries Condiment Junkie made in the last month of 2012. Discoveries that have furthered our ability to communicate information and enhance perception with sound and scent.

First, we proved that we can all tell the difference between Hot and Cold liquid, just by listening. It sounds unbelievable but if you try it you’ll instantly understand. Give it a go here

Second, we found that adding sound to a digital experience, in this case trying on virtual clothes, significantly increased the amount of time customers spend interacting with the experience. Over 30% longer in fact.

Even more significant and compelling, is that when asked how much they would pay for the clothing, participants in the ‘with sound’ group indicated they would pay more than those in the ‘without sound’ group.

And Third. In collaboration with one of the world’s leading perfumers, Roja Dove, we tested if sound can be used to highlight different notes in a perfume. Our findings showed that by playing different soundscapes we can dramatically alter how people perceive scents, and bring out different elements such as sweetness, floral notes, powder and dryness.

The applications of these findings are myriad, and have impact across all brand communication channels. We can make an advert or a room seem hotter or colder. We can dramatically enhance the experience of buying and marketing perfume, and can communicate texture, increase product perception and create more engaging digital experiences.

As we discover more and more cross modal links, and define the most powerful combinations, a compelling case begins to develop. Brands need to begin thinking about sonic and sensory strategies at the highest level. And this is the year to do it.

Happy new year one and all.

22/10/2012

Sonic Cocktail Masterclass


On Sat 20th Oct Condiment Junkie hosted a sonic cocktail masterclass at world renowned watering hole 69 Colebrook Row. The focus was on exploring sound as an important element in taste experiences - one that should be as thought through as the glass the drink is served in.

We began by testing our guests' ability to decipher information purely by hearing. A preview of Condiment Junkie & Oxford Uni's current research into hot and cold sounds showed promising results, proving that pretty much everyone can tell the difference between two temperatures of liquid being poured.

Charles Spence conducted the event, introducing the science behind our work, and collecting some new research data through questionnaires.




Four cocktails were served from the bar - a Champagne Rose Garden, Woodland Martini, Red Wine reduction, and a Barbershop fizz. Each drink was accompanied by cross-modally designed soundscapes, either played through a surround sound system we installed, or delivered through three-channel wireless headphones, courtesy of Silent Disco.

The Rose Garden was paired with, unsurprisingly, the sound of a rose garden. The cocktail contains a perfume infused sugar cube that efervesces and dissolves as you drink. The soundscape increased in intensity as the guests imbibed. Within the soundscape a crescendo of wind chimes cross modally intensified the taste of the drink.

The Woodland Martini, designed to re-create a walk through autumnal woods, was the first cocktail to feature the wireless headphones. Guests could choose between three soundscapes and experience the difference in taste perception - a bitter sound and a sweet sound, and a close recording of crunching through wet, rotten leaves and bark. The sound recording of leaves had an incredibly strong effect, bringing out the damp, woody notes in the drink.




The Red Wine reduction was a question of colour. What colour does the drink taste of? Guests we're handed the glass and asked to sip without looking at the colour. They were then asked to identify its colour-taste. Four soundscapes were then played that evoke bold colours - a roaring fire, a jungle, ocean waves and an arctic wind. We were trying to identify how much the sound could sway colour and taste perception.

The final cocktail - the barbershop fizz - was accompanied by a 'sonic haircut' - a recording made while visiting Murdoch barbers in Shoreditch, using in-ear binaural microphones. The stereo imaging is amazing. Listening through headphones you can actually feel the clippers buzzing, and sense the barber as he moves around you.

Put your headphones on and have a listen to the recording here Barbershop





12/12/2011

Bio-mimicry in Amsterdam

Trust someone like the dutch to do things just that little bit better than we seem to be able to in the UK. For instance, on a visit this week to Amsterdam I noticed the simple but incredibly effective audio signals they employ at pedestrian crossings, that coincide with the usual visual cues.

A short click, designed to cut through traffic noise, speeds and slows to indicate when you can cross and when the time is running out. Designed as an aid for blind people, the audio alerts are the primary signal that sighted people respond to as well, above the visual cues. You notice everyone quickening their pace across the road as the short clicks change rhythm.

There is a nice bit of bio-mimicry at work in the design of these clicks too. The Deathwatch beetle has evolved over millions of years to produce a similar click, which it uses to communicate to others across long distances and through extraneous ambient noise. Those responsible for the Dutch crossing sound probably didn't directly use the Deathwatch beetle as inspiration, but we should not forget that humans are part of nature also. It's only natural for us to develop similar sounds for a similar purpose. Perhaps instead of bio-mimicry, it's bio-symmetry (or something similar).

This use of audio signals by the Dutch is a perfect example of how we should be thinking about sound as part of urban transformation. Integrating good design into the city soundscape that communicates information efficiently and non-intrusively.

Amsterdam pedestrian crossing signal

Deathwatch beetles communicating

09/08/2011

Colour and sound


A fantastic episode of Horizon on how we perceive colour has peaked my interest because of the parallels with sound, and the connotations for multi-sensorial design.

It has been discovered that our perception of colour is tied in with our ecological evolution - that we have learnt to group certain colours together because of how they appear in nature - muted shades of blue, brown and yellows get grouped together because they appear together by the sea. Certain greens and yellows are always seen together in the countryside and so are pleasing to us when combined. These groupings are more or less universal and predictable.

This is also true with grouping colour with sound - we would immediately pair the colour blue with the sound of the sea, and green with a countryside soundscape, birds chirping and wind through trees. To swap the two would be incongruent and feel wrong. Through our ecological evolution we will always associate certain colours with certain sounds due to the environments in which they are found. Our sonic vocabulary is intrinsically linked with our memory and experience, and therefore with our understanding of colour and language.

With these naturally occurring colours our perception of them will always be similar - the yellow of a banana to me will be pretty much the same as with you. But - colours that don’t have this ecological link - lighting in a room, or a wall colour - can be perceived wildly differently from person to person, depending on their mood and emotion. Our state of mind fundamentally affects our colour perception.

If we consider then that sound and music have the strongest effect on our emotions - it is true to say that sound can dramatically change our perception of colour more than any other stimulus.

Another fascinating ecological association was found in a lighting designer’s use of blue lighting in a restaurant. Usually reds or oranges are used as they are supposed to increase appetite, but also because they are generally seen as warm (whereas blue is cold). The blue light has an effect on how we see that does in fact feel warm, making everything more ‘beautiful’ and calm. But the unexpected effect was that the customers, at around 10 o’clock, began to become more lively, drinking more and becoming more chatty. This appears to be because of the colour too - we are evolutionarily hard wired to respond to our body clocks, which in turn reacts to changes in colour. The shade of evening blue causes us to become lively and sociable.

This is interesting - what sounds can there be that can make people feel warm and relaxed and sociable, other than the standard pulse of nondescript dance music? Is there a natural soundscape of dusk that can effect our body clock and have a livening effect on us? the opposite of a cockerel crowing - if there is a colour association, there should be a sonic one. It is worth investigating.

There’s only a week left to watch the program - it’s recommended viewing so get in there quick - http://bbc.in/nfg2iV

21/07/2011

Bjork's Biophilia iPad app

Bjork’s new Biophilia project has begun this week with the release of the Biophilia ‘mother app’, and the first of the musical releases, ‘Crystalline’.
We first came across rumblings of the Biophilia project at the end of 2010 whilst adding the final finessing touches to the sound design for Solar System for iPad. The app included an exclusive track from Bjork that played on startup, set to an animated fly through of the solar system. We designed all the haptic rumbles, atmosphere and the homepage theme to blend with Bjork’s track so there was a tonic consistency to the user experience.
That first piece of music, and it’s affiliation with both an iPad app and the theme of the universe from cosmic to microcosmic, was the beginning of a full blown exploration into technology, music, sound and nature. So has she achieved the next step along the iPad’s evolutionary path?
Well, first of all I think Bjork is one of the very few true geniuses in music today, and almost everything she does I adore. Musically this is no exception and I believe this may be her best album in the traditional sense since Vespertine. But as a sound designer with a special interest in the possibilities of audio in apps, I’m still not sure she has achieved something particularly ground breaking.
The homepage world of a line drawn nebular wherein every star contains a piece of music is beautiful. As you fly past each star the track assigned to it becomes audible and moves around you spatially, which is great though they could have been more intelligent with the holophonic (or binaural) sound design. Many sound based apps these days claim to have immersive 3D binaural audio (last year’s Inception app for example), and are usually just simply stereo. This is no exception.
Playing in the background of this nebular environment is an eerie vocal drone, which while being both beautiful and atmospheric, glitches at the end of its loop every 30 secs or so. I would’ve though they could have worked out how to make sound files loop without a glitch (we have). I know this is a minor fact, but I feel if you’re presenting something as breaking new ground in sound and technology, you kind of have to do it well.
Within the ‘Crystalline’ track there are a few visual representations of the music. There is a game reminiscent of the blowing-up-the-Deathstar bit from the original Star Wars arcade game. It’s kind of cool as an interactive video. But personally when I’m listening to something new, I want to concentrate on listening and not be occupied trying to work out how to play a game. The other visualisations take more of a musical tablature/score form. Neither manage to create a multi-sensorial experience, but rather two separate sensorial experiences.
Overall, again grand claims have been made about a new exploration of sound, and a new use of the iPad technology, that has made me prick my ears up and wonder if someone has done something really, truly interesting. So far (and there are still several tracks to be released that could suddenly blow this all out of the water), it hasn’t quite delivered. The interface needs refinement (though it works better on an iPad 2). The visualisations are nice but don’t add anything really. The sound (again, so far) is good but not brilliantly executed - I expect more. The music and the visual direction are beautiful and very Bjork, but this is a marketing tool with some interesting content, and nothing more. I’d still rather put the album on, lay back, and do my own explorations of space.

20/07/2011

Wine List


If you’re having a dinner party this weekend, one of the choices you may be pondering over is what is the perfect music for the occasion? Another perhaps is what wine will you serve? Well fear not as Condiment Junkie have the solution to both your problems.
Did you know it is possible to design a playlist that not only entertains your guests but can actually enhance and compliment the wine you are drinking?
Music and sound can alter our perception of how things taste. This takes into account several factors - that our emotional state affects our perception, that music conjures up strong memories, and those memories can change our mood and also evoke other senses such as smell; and the fact that we have hard wired sensory links in our brains which certain sounds can trigger.

Studies have shown playing music with specific moods or associative qualities such as being smooth, sophisticated, upbeat or light etc, can influence perception of wine in exactly the same way. For instance, a red wine was judged to be 60% more ‘powerful and heavy’ when similar music (in this case Orff’s ‘Carmina Burana’) was playing in the background, as opposed to the same wine being judged ‘subtle and refined’ when listening to ‘Waltz of the Flowers’ by Tchaikovsky.

Hard wired ‘cross-modal’ sensory associations are proved to exist within all of our brains. Basically - our senses are linked, and stimulating one can alter our perception of another. Colours appear brighter when accompanied with a higher pitched tone, darker when a lower tone is played. All basic tastes - bitter, sweet, sour, salty, umami - have over many studies been shown to be linked with certain audio characteristics, from types of musical instruments, pitch, timbre and tempo

These discoveries provide us with all sorts of information that can influence everything from in-store music for food and drink retailers, background music in restaurants, advertising tracks or music at experiential events, and for designing a correct sound palette for a brand’s sonic identity.
But for now, Condiment Junkie have designed a short Spotify playlist for your listening and drinking pleasure. Below is a list of the tracks and their suggested wine pairings. We’ve given you two tracks for each wine. Be aware not to drink the wrong wine with the wrong piece of music! There’s nothing worse than accidentally making your Cabernet Sauvignon taste all citrusy. Enjoy.

http://open.spotify.com/user/russelljones/playlist/2HSz2yCCpVudLgRy8JC8tk Wine list
Track 1 - Nouvelle Vague - Just can’t get enough

Wine - Chablis or Chardonnay
Wines with zingy and refreshing qualities such as a citrusy Chablis have been proven to taste 40% more zingy and refreshing while listening to this track.
Track 2 - Blondie - Atomic
Wine - Chablis or Chardonnay
Again, the upbeat tempo will highten the zingy flavours and the higher pitched register of the track fits with the lighter wines.

Track 3 - The Jones Girls - Nights over Egypt

Wine - Cabernet Sauvignon
The smooth vibe will bring out the smoothness in the wine, while the mid-tempo will keep it lively
Track 4 - The Doors - People are Strange - Cabernet Sauvignon
Wine - Cabernet Sauvignon
clark Smith, a california winemaker and wine consultant, found after a number of tasting panels that participants described a Cabernet Sauvignon as ‘more deliscious’ when accompanied by this Doors classic.
Track 5 - Kettly Lester - Love Lessons
Wine - Merlot
This track has all the sophistication and depth you need for a good merlot.

Track 6 - Antony & the Johnsons - Another World
Wine - Merlot
The bassy frequencies are proven to be hard wired to bitter flavours, and will work well with the tannins in the wine, while Antony Hegarty’s angelic voice will bring out the smoothness, depth and sophistication.
Track 7 - Dusty Springfield - Who gets your love
Wine - Sauternes
The staccato rhythm of the keys, and the use of keyboards themselves are attributed with sweet flavours, particularly orange. Dusty’s high register will also work well with the syrupy sweetness.
Track 8 - Roxy Music - Dance Away
Wine - Sauternes
Again, the staccato rhythm and sweet vocals will work well with a good desert wine. Maybe have a nice panna cotta with this one.

28/04/2011

iPad and iPhone users engaged for longer with Audio

Great article from the Nieman Journalism Lab about how sound in HMI devices engages users for longer. Some good stats in there too.

me.lt/1A7TD

19/04/2011

Fin & Flounder retail sound experiment


Pop into the Fin & Flounder fishmongers on Broadway Market in East London, and you may be mistaken that you’ve been transported to the Devonshire coast.

Condiment Junkie have created a pop up sound installation that projects a seascape of crashing waves and seagulls around the fresh fish counter and the pavement just outside.

The installation is part of an experiment into the benefits of sound in the retail space. The soundscape is designed to conjure up memories and emotions associated with being by the sea, which then amplifies the other senses and enhances the freshness of the fish.

At the end of the month long trial, the Fin & Flounder team will assess its effects on the amount of transactions and average customer spend.

Head down and witness it for yourself - Fin & Flounder, 71 Broadway Market, E8


18/03/2011

Solar System wins best app at Future Book awards

Solar system for iPad has won the award for best app at the first ever Future Book awards last night.

The judges, who included digital specialists from across publishing, praised the app for its combination of content and iPad wizardry.

Condiment Junkie designed the UI audio and created a haptic feedback feature in the amazing orrery, that makes the whole pad rumble as you zoom into the planets.

Congratulations to everyone involved.

http://futurebook.net/content/futurebook-awards-winners-unveiled

21/02/2011

Falmouth University sound lecture

Last week I was once again down at Falmouth University, Cornwall, to deliver a lecture to the Film and Multi-Media students.


The lecture was entitled 'Contours and Conventions', and focused on how we interpret emotional content and information through sound and music, and how our understanding of what the future will sound like has been shaped by cinema.


The title comes from a phrase coined by Peter Kivy, in his book 'Sound Sentiments'. Contours are melodic shapes that mirror our experiences and our environment, such as speech patterns or body movement - for instance, a lament in classical music works on a descending scale, and indicates sadness. The scale imitates our body movement and the tones of our voice when we are sad. Conventions are codes that we have learnt to associate with different psychological states, through our interaction with culture.


Cinema has taught us many conventions, from the sound of a hot desert, and the fact that every snake rattles even if it isn't a rattlesnake, to the sound of lasers and hover cars, and the bleeps of touch screen user interfaces in the future. We have become incredibly sophisticated now in our ability to decipher complex information about mood, emotion, environment and technology through the sophistication of cinema sound design.


Knowing the language of cinema as well as understanding how we interact with and decipher our sonic environment, we can create more efficient and effective environmental sound design, that conveys the right information and emotional content, and meets with our expectations of the future.


The lecture seemed to go down a treat with the students. A big thanks to Kingsley Marshall, head of the Film department and long time friend of Condiment Junkie. Kingsley and the Junkie are embarking on a couple of research papers later this year. More on that soon.

02/09/2010

Creative Director Russ Jones Mobile Entertainment article

How important is sound to mobile applications? Much more important than you might think, says Russ Jones.
Games developers think about it a lot, but the quality is more variable for non-gaming apps. In fact, many don’t have sound at all. That’s not something that London firm Condiment Junkie thinks is a good thing.
The company describes itself as a sonic art and sound design house, and works with brands to create ‘sonic identities’ across different platforms, including in products, TV and radio ads, websites and now mobile applications. If you’ve used Jamie Oliver’s 20 Minute MealsiPhone app, that’s them – working with developer Zolmo.
“Sound is such a powerful way of forming memories and joining the senses,” creative director Russ Jones tells ME. “We all have our own experiences of sounds, and we’re pioneering ways to use audio to express brand identities and engage people.”

11/08/2010

Introduction - Sound and the senses

Throughout this blog we will investigate the links between sound and the other senses. How multi-sensorial experiences become amplified, and tap into our memories and emotions far more than single stimulus ones (or whether single sense experiences actually exist!). How we can learn from the condition Synesthesia and the way in which those with synesthesia (myself included) experience the world. And how this knowledge can help us create more engaging experiences, more memorable branding and marketing content, and convey information efficiently and effectively.

At Condiment Junkie, Scott King and myself have taken our ideas on this subject into the worlds of branding, experiential events, architecture and design, HMI and interactive systems, healthcare and education, food, and the art of restauranting.

We believe that with well designed sonic environments, in collaboration with other sensorial stimulus, we can create incredibly immersive and memorable experiences, where participants take away powerful emotional, sensorial memories.

This understanding of multi-sensorial stimulus and sensorial memories signifies a change in how we can communicate with consumers, express brand identities, and create amazing, memorable experiences.