26/06/2012

Electrolux Cube


Electrolux Cube - Sound Installation from Condiment Junkie on Vimeo.


The Electrolux Cube pop up restaurant is currently situated on the roof of the Royal Festival Hall, with amazing views of the river and the city. A handfull of the UK's top Chef’s will take up residency in the restaurant for 2 weeks at a time over the summer.

Condiment Junkie have enhanced the experience using sound throughout the guests journey, from their arrival, approaching the restaurant and the meal itself.
The video shows us setting up the six speaker sound installation for the walkway that leads the guests up to the restaurant, once they’ve arrived on the roof.
Abstract cooking sounds fly up and down the walkway. A knife scraping a chopping board whooshes past you as you walk along. Deep bubbles or sizzling oil suddenly appear and surround you (sadly you don’t get a real feel of the movement in the video). These sounds are mixed with location recordings from the Chef in residence’s restaurant - in the recording above you can hear Claude Bosi, Chef patron at Hibiscus.
The effect is intended to be subtle - a background ambience that lifts the atmosphere, and builds expectation.
Once in the cube, we’ve designed Electrolux brand playlists that perfectly reflect the brand essence and the beautiful design of the restaurant. But being Condiment Junkie, the sound goes deeper...
The tracks and the flow of the playlist are also chosen specifically to enhance each of the dishes in the 7 course meal. Choices were made based on cross-modal research into sound and taste correlations. For instance, in track two of the spotify playlist below, the staccato of the marimba and the rim shot, and the pitch and tempo of the strings perfectly compliment the sweet and umami notes in Sat Bains’ dish of Scallop, Vanilla, Tomato and Strawberry.
Here’s a link to the playlist from Sat Bains’ residency. spoti.fi/MA4T8J

12/12/2011

Bio-mimicry in Amsterdam

Trust someone like the dutch to do things just that little bit better than we seem to be able to in the UK. For instance, on a visit this week to Amsterdam I noticed the simple but incredibly effective audio signals they employ at pedestrian crossings, that coincide with the usual visual cues.

A short click, designed to cut through traffic noise, speeds and slows to indicate when you can cross and when the time is running out. Designed as an aid for blind people, the audio alerts are the primary signal that sighted people respond to as well, above the visual cues. You notice everyone quickening their pace across the road as the short clicks change rhythm.

There is a nice bit of bio-mimicry at work in the design of these clicks too. The Deathwatch beetle has evolved over millions of years to produce a similar click, which it uses to communicate to others across long distances and through extraneous ambient noise. Those responsible for the Dutch crossing sound probably didn't directly use the Deathwatch beetle as inspiration, but we should not forget that humans are part of nature also. It's only natural for us to develop similar sounds for a similar purpose. Perhaps instead of bio-mimicry, it's bio-symmetry (or something similar).

This use of audio signals by the Dutch is a perfect example of how we should be thinking about sound as part of urban transformation. Integrating good design into the city soundscape that communicates information efficiently and non-intrusively.

Amsterdam pedestrian crossing signal

Deathwatch beetles communicating

21/11/2011

Audio Branding Congress

Just want to say a massive thank you to the Audio Branding Academy for inviting me to speak at this years congress in NYC, and to Jenny Karakaya and the Expansion Team crew for making it such a smooth and welcoming affair.

Every last person I met was amazingly friendly and passionate about their work. The day was fascinating on many levels.

There was such an overwhelming response towards my talk from everyone. I want to thank you all for your kind words.

I've uploaded a pdf of my presentation below, just in case anyone wants to have another read through.

"Contours & Conventions" by Russell Jones

CONDIMENT JUNKIE DESIGN A WORLD FIRST FOR SELFRIDGES’ WHITE CHRISTMAS WINDOWS




"Selfridges is making history by launching a revolutionary window display for its 2011 
Christmas season that sees the run of its Oxford Street windows play re-engineered 
carols without the need for loudspeakers or sound-preserving booths, as is the case 
when such an initiative is attempted by stores around the world. Each window is 
effectively turned into an enchanting and oversized music box. The global innovation, 
which is taking Selfridges a big step further into the future of window displays, is the 
brainchild of London-based creative outfit Condiment Junkie."
- Selfridges press release


We were given the challenge of creating a sound installation to compliment the theme of ‘White’ this christmas. The Selfridges white is very pure, clean and contemporary, but also comforting, safe, traditional and magical.

We first looked at how sound and language have crossovers - words like ‘shimmering’, ‘bright’, ‘crystal’ - are all used as sonic descriptions as well as visual.

We looked into what objects create these bright, crystal sounds - a chandelier in the wind, whispers, the sharp percussive ring of bells - and then to music boxes.

The sound of a music box is comforting, warm and calming. It is also crystal clear, clean, crisp.

Music boxes are associated with memories and fantasies - often built in to jewelry boxes or carousels with pictures of loved ones. They are often accompanied by a twirling ballerina, or magical snow globes.

This idea of the cyclic carousel also interested us - used as a metaphor for life, special annual occasions like Christmas mark another turn of the wheel.

Christmas carols are also often based on cyclic melodies - the word Carol comes from the old French word Carole or Carola, a type of circular dance from the 12th and 13th centuries.

We began deconstructing and re-imagining christmas carols. Using the medieval chord patterns on which traditional carols and wassailing songs are based, we created pieces that are simultaneously familiar and that ring true with the traditional sounds of Christmas, but also feel new and contemporary.

The sound is delivered through the windows using audio elements that when attached to a surface, turn the whole surface into a speaker.

To make the experience more interactive and engaging, we wanted passers-by to be able to wind-up the music boxes from the street. We designed a revolutionary through-the-window, interactive triggering system that enables customers to wind-up the music boxes and set them off to play once round the carousel. On the main window they can control each of the cyclic musical elements individually, giving them the opportunity to create different versions of the piece each time, depending on the order in which they’re triggered.

Almost every bit of press in traditional and online newspapers and magazines (and there has already been a lot) has lead with the interactive music element. Proving once and for all that sound makes a difference.

Below are a few of the music box pieces we composed

Music Box 4

Music Box 8

Music Box 2

Music Box 6

31/08/2011

Jungle in the French riviera


Condiment Junkie have just returned from creating 3 immersive sound installations for a party in the Gardens of Mas des Meuriers, St. Tropez.

Part of the garden was turned into a jungle, with reactive elements that were triggered by people’s movements, creating the impression of hidden animals sensing them. The sound was delivered through 10 speaker surround sound to create a seamless atmosphere.



Another area was turned into a beach with real sand and a bar, and featured a reactive seaside soundscape. Nearby the beach in a small cabana, a 5.1 soundscape made you feel like you were on a small yacht anchored in a quiet cove.

Admirable Crichton designed and organised the event, which was one of the most amazing things we’ve ever witnessed. It was a sheer pleasure to work with them and we look forward to the next one. Every one of the guests mentioned the sound and its effect was amazing, which we are really proud of.

We made some binaural recordings of the installations in situ, and of the whole party in full swing. Below is a short walk-through of the jungle. Listen through headphones to get the binaural effect.


Condiment Junkie jungle installation from Condiment Junkie on Vimeo.


09/08/2011

Colour and sound


A fantastic episode of Horizon on how we perceive colour has peaked my interest because of the parallels with sound, and the connotations for multi-sensorial design.

It has been discovered that our perception of colour is tied in with our ecological evolution - that we have learnt to group certain colours together because of how they appear in nature - muted shades of blue, brown and yellows get grouped together because they appear together by the sea. Certain greens and yellows are always seen together in the countryside and so are pleasing to us when combined. These groupings are more or less universal and predictable.

This is also true with grouping colour with sound - we would immediately pair the colour blue with the sound of the sea, and green with a countryside soundscape, birds chirping and wind through trees. To swap the two would be incongruent and feel wrong. Through our ecological evolution we will always associate certain colours with certain sounds due to the environments in which they are found. Our sonic vocabulary is intrinsically linked with our memory and experience, and therefore with our understanding of colour and language.

With these naturally occurring colours our perception of them will always be similar - the yellow of a banana to me will be pretty much the same as with you. But - colours that don’t have this ecological link - lighting in a room, or a wall colour - can be perceived wildly differently from person to person, depending on their mood and emotion. Our state of mind fundamentally affects our colour perception.

If we consider then that sound and music have the strongest effect on our emotions - it is true to say that sound can dramatically change our perception of colour more than any other stimulus.

Another fascinating ecological association was found in a lighting designer’s use of blue lighting in a restaurant. Usually reds or oranges are used as they are supposed to increase appetite, but also because they are generally seen as warm (whereas blue is cold). The blue light has an effect on how we see that does in fact feel warm, making everything more ‘beautiful’ and calm. But the unexpected effect was that the customers, at around 10 o’clock, began to become more lively, drinking more and becoming more chatty. This appears to be because of the colour too - we are evolutionarily hard wired to respond to our body clocks, which in turn reacts to changes in colour. The shade of evening blue causes us to become lively and sociable.

This is interesting - what sounds can there be that can make people feel warm and relaxed and sociable, other than the standard pulse of nondescript dance music? Is there a natural soundscape of dusk that can effect our body clock and have a livening effect on us? the opposite of a cockerel crowing - if there is a colour association, there should be a sonic one. It is worth investigating.

There’s only a week left to watch the program - it’s recommended viewing so get in there quick - http://bbc.in/nfg2iV

21/07/2011

Bjork's Biophilia iPad app

Bjork’s new Biophilia project has begun this week with the release of the Biophilia ‘mother app’, and the first of the musical releases, ‘Crystalline’.
We first came across rumblings of the Biophilia project at the end of 2010 whilst adding the final finessing touches to the sound design for Solar System for iPad. The app included an exclusive track from Bjork that played on startup, set to an animated fly through of the solar system. We designed all the haptic rumbles, atmosphere and the homepage theme to blend with Bjork’s track so there was a tonic consistency to the user experience.
That first piece of music, and it’s affiliation with both an iPad app and the theme of the universe from cosmic to microcosmic, was the beginning of a full blown exploration into technology, music, sound and nature. So has she achieved the next step along the iPad’s evolutionary path?
Well, first of all I think Bjork is one of the very few true geniuses in music today, and almost everything she does I adore. Musically this is no exception and I believe this may be her best album in the traditional sense since Vespertine. But as a sound designer with a special interest in the possibilities of audio in apps, I’m still not sure she has achieved something particularly ground breaking.
The homepage world of a line drawn nebular wherein every star contains a piece of music is beautiful. As you fly past each star the track assigned to it becomes audible and moves around you spatially, which is great though they could have been more intelligent with the holophonic (or binaural) sound design. Many sound based apps these days claim to have immersive 3D binaural audio (last year’s Inception app for example), and are usually just simply stereo. This is no exception.
Playing in the background of this nebular environment is an eerie vocal drone, which while being both beautiful and atmospheric, glitches at the end of its loop every 30 secs or so. I would’ve though they could have worked out how to make sound files loop without a glitch (we have). I know this is a minor fact, but I feel if you’re presenting something as breaking new ground in sound and technology, you kind of have to do it well.
Within the ‘Crystalline’ track there are a few visual representations of the music. There is a game reminiscent of the blowing-up-the-Deathstar bit from the original Star Wars arcade game. It’s kind of cool as an interactive video. But personally when I’m listening to something new, I want to concentrate on listening and not be occupied trying to work out how to play a game. The other visualisations take more of a musical tablature/score form. Neither manage to create a multi-sensorial experience, but rather two separate sensorial experiences.
Overall, again grand claims have been made about a new exploration of sound, and a new use of the iPad technology, that has made me prick my ears up and wonder if someone has done something really, truly interesting. So far (and there are still several tracks to be released that could suddenly blow this all out of the water), it hasn’t quite delivered. The interface needs refinement (though it works better on an iPad 2). The visualisations are nice but don’t add anything really. The sound (again, so far) is good but not brilliantly executed - I expect more. The music and the visual direction are beautiful and very Bjork, but this is a marketing tool with some interesting content, and nothing more. I’d still rather put the album on, lay back, and do my own explorations of space.